Mobile App Design

Rewire Your Brain

At-A-Glance

‘Dopago’ is a CBT-based psychotherapy app designed for modern day people who are living in a time of unprecedented access to instant gratifications, high-dopamine stimuli. Dopago aims to induce adequate level of dopamine for each individuals allowing them to have a pleasurable rehab journey.

Solo Project

My Role

Product Design - user research, visual design

Timeline

Dec 2022 - Jan 2023

Tools

Figma, Miro

Starting thoughts…

We are now all addicts to a degree

As a curious observer of human nature, I've noticed many of my peers are struggling with minor addictions that prevent them from focusing on their main goals in life.

SOLUTION

Make the journey pleasurable

During my research, I discovered that simply abstaining from addictive behavior alone is not a long-term solution. To rewire the reward circuit, it's necessary to plan carefully for inducing the right amount of dopamine for each individual and to use techniques that trick the brain into maintaining motivation.

Your AI Therapists

Dopago provides 24/7 support, whether you want to chat casually about your day, engage in interactive CBT sessions, or even discuss your musical preferences.

Track, Prevent, Conquer

Track your dopamine level by logging your daily activities. Learn from your recent setbacks. Defeat your addiction.

Gamify your journey

The more you engage with your therapist, accomplish your daily tasks and classes, and take quizzes, the greater the rewards you can earn.

01. DISCOVER

What should we focus on to help people recover from addiction?

Secondary Research

Starting with white paper research, I began to understand the mechanism behind the addiction. Also, I stumbled upon a very interesting social trend that is worth looking to get good context and insights.

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"Okay, now I understand that dopamine is the key to addiction, and people are attempting to abstain from activities that trigger its release. Why is this trend so popular and controversial? Let's hear them out!"

Screener Survey

While looking at above results, I became curious about the factors that might contribute to the controversial opinions during the dopamine detox process. Firstly, I conducted screeners to gather general statistics and identify suitable interviewees.

Respondents

22.4

AGE

72%

Addicted to certain categories

3.1

Severity

(out of 5)

Internet

Top category

61%

Tried dopamine fasting or similar kind

83%

Failed to get out of addiction

"It's concerning that many young people are struggling with moderate addiction to specific activities, and over 60% of them have attempted self-treatment without success. I'm curious about their reasons for self-guided therapy and the factors that contributed to their success or failure."

User Interview

Interviewees

Throughout the screener, I was able to select 7 interviewees who have tried either self-guided therapy or in-person therapy.

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"Recognizing one's addiction and seeking treatment before it reaches a severe state seem crucial. Unfortunately, ineffective self-guided treatments often worsen the symptoms, ultimately leading to in-person therapy with medication which costs more time and resources."

Expert Interview

I thought making an app that affects people's mental health cannot be done without expert's verification. Therefore, I conducted a final round of interview with a neuroscientist from a university to obtain additional insights and scientific evidence behind the behavior observed from user interview.

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"The public's misunderstanding of dopamine has led them to use scientifically unproven treatment methods, resulting in a state of dopamine deficiency. By using CBT treatment methods, it is possible to effectively regulate dopamine levels and recover from addiction in a healthy manner."

Competitor Analysis

I started off by monitoring direct and indirect competitors that provide similar concepts to my product: treatment, motivation, and monitoring. By doing so, I was able to gather ideas and solutions for improving the user experience by implementing different features.

No community feature

Doctor appointment unavailable

Lack of follow-ups

CBT based treatment

Emotional Design (Therapeutic animations, motions, writings)

Some feel its overly gamified

not suitable for serious learners

The reward system (badges, xp, streak…)

Feedback from animation (not to get confused or get lost)

Painless account creation

No treatments provided

High cognitive load

Motivating quotes, challenges, etc

Online therapy

Active communities (get help 24/7)

Dated interface design

Onboarding takes forever

Long-term habit forming process

Accountability Buddy

Built and supported by experts

Prioritization Matrix​

I used a 2 x 2 prioritization matrix to categorize the needs based on users' necessity and priority. Then, I decided on the Minimum Viable Product (MVP) features for the product.

Must Have

Necessary for the product

Computer based, interactive CBT

Emotional, playful design

Supportive communities

Comprehensive track dashboard

Gamify for keeping up motivation

Should Have

Significant in the long run

Interactive courses / lessons

Personalized recommendation of treatments

24/7 support

Expert's coach

Could Have

Slightly increase product's worth

Journey

Online therapy

Challenge feature

Accountability buddy

Won't Have

Can be ignored for now

Education Videos

Article search

Research Synthesis

After having done the user and desk research, I synthesized the data and insights to find seven pain points that are crucial for users to success.

PAIN POINTS

Staying motivated

Interactive communication

Not professionally proven methods

Difficult to understand complicated mechanism of addiction

Lack of active communities / emotional support

Time & Cost of in-person therapy

Subject to fall in dopamine deficiency

Can't visually track their addiction state

Don't know how to replace bad habits with productive routines

Negative emotional state

Dopamine imbalance

In-person therapy appointment

Based on the user pain points and the finding from the research, I narrowed them down to the critical criteria I need to focus on. 

KEY INSIGHTS

Effective Treatment

Users seek support from scientifically proven methods that are both time and cost-effective. Users also want to reach out when they feel they need help.

To address our users' needs, we will implement AI-powered therapists developed by experts, offering round-the-clock interactive communication and emotional support.

Interactive Communication

A limitation of self-guided therapy is that it often lacks two-way communication, which can result in people feeling isolated and demotivated.

To address our users' needs, we will offer interactive therapy sessions and courses, supportive online communities, and personalized one-on-one therapy sessions for individuals struggling with more severe addiction.

Right Amount of Dopamine

Inducing right amount of dopamine is crucial to keep one motivated and doesn't fall into negative emotional states.

To address our users' needs, we will incorporate gamification, dopamine level tracking, and a task management system, creating a positive feedback loop through a steady flow of dopamine.

02. EMPATHIZE

Understanding users' needs and pain points

User Persona & Journey Map ​

Based on the research findings, I have prioritized the MZ generation who exhibit addiction to specific categories as our primary target audience.

How might we motivate people to stay on track DURING their recovery process?

03. IDEATE

Helping users achieve their goal easily.

Crazy 8s

After having done the research and narrowing down to a few MVPs, I started sketching ideas on a paper divided by 8 containers. Allocating one minute per container, I could come up with various ideas and solutions for my product.

Hybrid Card Sorting

Unmoderated hybrid card sorting was conducted to create an Information Architecture that meets user expectations.

Participants

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Information Architecture

Based on the previous hybrid card sorting, I created an Information Architecture that meets user expectations.

04. PROTOTYPE

Bringing values to the users

Lo-Fi Wireframing

I produced wireframes for multiple design variations for testing and feedback.

Visual Style

I created a visual identity that fits my product's identity

Design System

I implemented the design system using the Atomic Design methodology. To start, I built a catalog of tokens such as patterns, colors, text styles, icons, and grid systems. This provided me with a set of design guidelines that promote a consistent design language

Usability Testing

I conducted a usability test with five users in my target demographic using the prototype to see how user friendly the service is.

PAIN POINTS

"Like" button in doctor profile is hard to reach.

Alert section in track is not visually highlighting.

"See all" feature not align with other pages in doctor's post screen.

POSITIVE FEEDBACK

Video chat feature with AI Therapist looks excellent example to apply NLP tech.

Prevent setback by expected trigger trend is a brilliant idea.

The idea that users can earn rewards by positive interaction and customize their cute AIs are perfect for those dopamine burst loop.

Implementing Feedback

Before

After

Put the "like" button where comfort reachability can be achieved.

Gave the setback alert tab more contrast for visually alarming.

Positioned "see all" text to the top right to align with my design system.

High Fidelity Design

Interactive Communication

The key to making the AI treatment effective is by creating an interactive experience where the AI can respond directly to you. To make it even more engaging, consider hopping on a video chat with an AI therapist – it's the next best thing to having them right there with you!

Real-Time Design

Users can now enjoy a more immersive therapy experience with the real-time design of the therapy space. The color scheme seamlessly transitions throughout the day, mimicking the natural beauty of a sunrise and sunset. This real-time design helps create a more in-person feel, allowing users to fully immerse themselves in the therapeutic experience.

Get Experts' Advice

Accessing expert articles and seeking medical advice has never been easier. Whether you're simply curious about a certain topic or have concerns about your symptoms, you can easily connect with experts through online chats or by scheduling virtual appointments.

Track Every Aspects

Our platform makes it a breeze for users to track whatever matters most to them. Simply prioritize your goals and tailor your tracking experience using our visually stunning infographics. Our intuitive system allows you to effortlessly monitor your progress, giving you a clear understanding of how far you've come and how much further you need to go.

05. REFLECTION

How can I improve the service?

What I Learned

#1. Research, research, research

Some of my colleagues said I should spend less time in the research process, but honestly, I recognized the more I put effort in research, the better quality could be achieved. I like how my design was able to include much more in-depth understanding of users' pain points that were key to defining the problem scope.

#2. Prioritize target audience

When I first design the app, I was distracted by too much information provided by wide range of voices. Therefore, I tried to satisfy all the users' needs and that's the point I lost to make decisions. I learned prioritizing the most concerned and overlapped problem is crucial to take further steps in design process.

#3. Testing early and often

It would've taken much longer and subjected me to fall in bias if I struggled to make decisions by myself. Luckily, I was able to test my deliverables with wonderful designers and got objective feedbacks that kept me on track.

Next Step

#1. Enhance rewards system

In the app, users can earn gems as a reward and spend them to customize their characters to keep them motivated. This reward system was built for my target audience, the millennials. However, I came to realize that it may not satisfy wider user groups. In this case, I believe a couple of reward options such as growing plants or building a farm would provide more therapeutic effects for users.

#2. Extend trackability with wearable devices

Currently, the app can track and predict behavior only if users manually enter their activities. However, considering that some users do not have enough natural willpower to do so, it may not be the best option. It would be powerful if the app could detect the user's behavior with the motion sensor of the wearable devices and alarm the user who is about to have a setback.

CRAFT

CONTACT

LinkedIn

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© 2024 Jay Park. All Rights Reserved.

Made with 🩶 and Strawberry Matcha Lattes (120% sugar, less ice).